![]() ![]() The following is based on upcoming content for Fallout 76. Most Acee civilians considered the very idea of aggressive plants laughable. He delegated the responsibility to Sloane to ensure Acee is protected, but despite his intentions, the Family's aggressive behavior has caused Chief Sloane to treat Casino Quarter as a low priority, leaving gaps in coverage and the occasional perimeter breach that left multiple people wounded. This lack of understanding and complacency would eventually prove a significant oversight. The Overgrown were not a significant problem at the start and the Munis focused on other priorities, just trimming the hedges so to speak. Timothy Lane himself treats the Overgrown as a low priority, considering the constant maneuvering and jockeying for power by the other two factions in Atlantic City the real problem. Despite their low intelligence, they are deadly and constantly try to enter the city. The gameâs default number is 8.0.The Overgrown are the ambulatory, horribly mutated flora from the Pine Barrens near the city, who constantly threaten the settlement's borders, and are only kept at bay by the efforts of the Atlantic City Municipal Government's recently founded Forestry Division. You can change this value to affect how much it will pool and how big it gets when it gets altered like if its a blood spurt. ![]() ![]() Iâve added instructions so that this can be edited to your liking. ![]() If you want to make the spurts sizes bigger you will also make the blood drops bigger. NOTE for editing blood drops and atrial spurt sizes. Mouth movement adjustments for dying animation Decreased dying animation duration when killed by a weapon Will improve performance for situations where there are a multiple dead characters on a level Fixed ragdoll freeze not applying correctly to motionless downed characters. Removed additional blood effects and decreased blood size for weapon hits (was not previously adjusted for this version) Minor code clean up and other very minor fixes and adjustments Slightly increased blood size for single blood drip and a blood splatter Changed the blood drop texture which also fixes issue with spurts not lining up If someone is in a dying animation attacking near the head area will trigger atrial spurtsÄ«ase finishing blow effects from Lastâs mod. Neck spurts is now triggered by slices near the neck when killed Added finishing blow splatters (Edited from Lastâs mod) Blood splatter amount is determined by how much damage is done Added blood splatters from non-blocked attacks Increased blood drips on character surface when struck This will allow the Dynamic AI mod to have AI jump kick abilities without modding the main character script Removed jump kick restrictions for modded AI. Dying characters may need more than one hit to make them stop moving Slightly increased throat slit bleeding animation from 8 to 20 seconds Increased dying state timer from 12 to 40-120 seconds Added chance of entering dying state instead of always going limp from normal unarmed attacks The reduced version is the same as the normal version but smaller blood size and less blood produced. Creator of Enhanced Blood Textures for Skyrim and Fallout 4 takes on Overgrowthâs amazing blood and decal system. Increases combat blood with new decals and effects. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |